In-Class Writing: Rising tution costs in WA state

The solution that the students seemed to present at UW, although their intention and reasoning is understandable, does not actually seem realistic because it only deals with cutting high-paid staff salaries in half. This however, doesn’t serve as a legitimate option to solve the problem. The solution here seems to come out of resentment which is understandable. This issue is one that is extremely frustrating because it seems that there is no solution that will really make everyone happy. What’s even scarier is wondering if all of this education that my family and I are paying for is going to be worth it in the end.

In-Class Writing: Letter to solve problem

To the manager of Gambradellas:

Last night my family and I had an extremely unpleasant experience at your restaurant. I am a frequent diner at your location and enjoy your menu as well as your service, which is why I feel the need to write this letter to you; not only should drawing your attention to this issue be beneficial to your business, but should hopefully be beneficial to your continued services which I once enjoyed.
One of your waiters was extremely rude to myself and my guests, causing a scene that embarrassed us and created an uncomfortable environment for those around us as well. What I had expected to be a normal, pleasant evening, was quite the opposite from beginning to end. I am not sure how you normally handle these situations, but my advice to you is to take serious consideration into continuing with this employee; their actions were inexcusable and the customer should never feel the way your waiter made my guests and I feel last night-- the customer, as they say, is always right.
I enjoy your restaurant and would like to continue doing so; please take my suggestions into consideration as they are from a loyal customer.

Ashley Johnson

Thank You, Video Games (Weekly Writing 8)

I am the sister of an avid video gamer who has seen her brother spend hours immersed in the world of video games, and I am the girlfriend of one who has experienced the effects of the habit forming activity and have felt that my boyfriend is cheating on me with his XBOX 360. Needless to say, I am curious as to why these games are so appealing to their users and if their effects are as serious as I, a non-gamer and completely uninformed subject believes them to be.
What I have found has been to my surprise. The more seriously discussed issues have been violence in video games and their effect on the player. Are violent games making my kid-brother more aggressive? Is this why he seems irritable and more ready to jump at my throat in arguments than he normally is? Do video games subconsciously make my boyfriend insensitive to pain and violence? If so, how can I remain with such a monster?
Thankfully, video game violence is not to blame for these sort of behaviors among its consumers and my sibling and beau are not going to be the next school shooters. Video game violence seems to be one of the major scapegoats in the media for tragedies such as these, when society should be considering more important questions, or even the simple fact that there are several things that contribute to driving a person to engage in such horrendous activities. To blame video games is unrealistic; what is interesting is that recent studies have shown that gamers actually utilize games for cathartic purposes, in such ways to actually release aggression and stress they may have, not nurture and add to it. So, if this is the case, I guess should actually be thanking video games for allowing what may have been even worse personal attacks from my brother to come upon them.

The Onion: Marriage

The news report from the Onion News Network mocks the current issue of same-sex marriage. While it makes fun of some of the things same-sex couples might say ("we didn't choose to be this way, we can't help it), the skit ultimately seems to be making a stab at opponents of same sex marriage in the way they subliminally have the audience compare love-less marriages with same-sex marriages. What I ended up gathering from this was that at least same-sex married couples love each other right? At least their relationship means something, whereas loveless couples relationships are meaningless.

SPEAK UP or ELSE

"SPEAK UP or ELSE" sums it all up for what this ad campaign against reckless driving is trying to accomplish. If you don't take all precautions to reckless driving, you WILL face the consquences. They outline tips for safe driving, using the fear-factor to get their audience to participate in their suggestions. Their messages seem to attempt to appeal to a young audience with humor, but seems to be outshined by their persistance of adding in fear. This is a serious issue that deals with young people dying in car accidents due to reckless driving, which may be why the creators of the campaign decided try and instill fear in their audience by using shocking statistics and images. Their campaign is based around a cause-effect relationship that deals with what they characterize as dumb and foolish mistakes such as not wearing your seatbelt and the detrimental effects these mistakes can... and how they seem to put it... WILL have.

In-Class Writing 3.4.10 Guilty Pleasure

Dear Mom and Dad-

For me, my guilty pleasure seems to be reality television. When I watch tv, I usually do so to find some sort of escape from what's going on in my real world. So, in choosing what I want to watch, it seems to subconsciously be something that I can mindlessly take in and laugh about. I am not saying that I don't enjoy more education or thought-provoking things to watch, but at times it's nice to sit back and see the sort of things people do to get the rest of the world's attention on tv-- and it seems to work! The effects these sorts of shows have on myself and the rest of their audience's perception of "reality," since most of these "reality" shows are not exactly real. For me, it has caused a sort of obsession that I actually can't wait to experience at the end of my long day. It's not that I am obsessed with these people's lives-- I know don't necessarily agree with these "trashy" shows that I consume myself with, but in a way I think their main purpose for myself is based on humor; as vicious as it may sound, reality television allows me to laugh at people's lives and partially invest in them without having to deal with the repercussions of intruding in on people's lives in which you already know in REAL life.

Weekly Writing Seven

Although I did not include this as part of my essay, I feel that I have some personal experience with the effects of video games, being the sister and girlfriend of active gamers. In identifying Good Sense, Good Will, and Good Character, it is important to realize that my goal is to become aware of the effects of video games. Whether or not they are good or bad, it seems only rational to have some idea as to how they are effecting you. My good character comes from the fact that I have personally dealt with some of what I think are the negative effects of video games; although my specific issue is whether or not violent video games are harmful, I have witnessed my brother and boyfriend spend a significant amount of time playing games which takes away from their social life and productive life in general. My good will arises in the fact that I simply want to make people aware if there are any negative or harmful effects so that they can take this into consideration when playing the game or when dealing with someone that they know.

I visited a blog for parents who have opinions on the issue. A trend seemed to be that parent’s need to hold more responsibility on what their kids are playing. For example, an “M” rated video game, one blogger wrote, could be compared as the equivalent of a “R” rated movie. In which case, kids under 17 are not even allowed to attend without parental consent and should give parent’s some idea of what sort of things the game consists of. This idea in itself acknowledges the notion that violence in games does in fact promote harmful behavior in that fact they are discussing monitoring what their child or teen sees. On the other hand, opponents of the idea say that violence and aggression have been around longer than video games have, so why should they be to blame for violent behavior that has existed without the games’ aid? In the former argument, parent’s simply see the need to protect their children from any harmful outcomes their child may experience due to something they can prevent. Their arguments are effective because they are personal. The latter argument however seems to make the audience think that to even question this idea is nonsense. They attempt to base their argument on common sense and rationale.